The Corinthian Empire

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697134002
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Re: The Corinthian Empire

Post by 697134002 » 15 Feb 2011, 23:23

Do we get to design our own offices?
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Re: The Corinthian Empire

Post by Nr1Asshole » 16 Feb 2011, 12:20

If so and If I get a office, then I would decorate it with bloodstone.

Also, no I`m not dead I`m just working everyday until about 10. march so my free time is spent on keeping up with the studies :p

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697134002
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Re: The Corinthian Empire

Post by 697134002 » 16 Feb 2011, 12:54

Nr1Asshole wrote:If so and If I get a office, then I would decorate it with bloodstone.

Also, no I`m not dead I`m just working everyday until about 10. march so my free time is spent on keeping up with the studies :p
Bloodstone?
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Re: The Corinthian Empire

Post by DuplicateValue » 16 Feb 2011, 13:06

697134002 wrote:
Nr1Asshole wrote:If so and If I get a office, then I would decorate it with bloodstone.

Also, no I`m not dead I`m just working everyday until about 10. march so my free time is spent on keeping up with the studies :p
Bloodstone?
It's another work for Netherrack.
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Re: The Corinthian Empire

Post by Frosty » 16 Feb 2011, 14:38

Yes, once the time comes, I'll hunt you each down individually for your office specs and materials, and whether you want to build it yourself or if i should take up the construction.

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megavici15
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Re: The Corinthian Empire

Post by megavici15 » 16 Feb 2011, 19:07

Just a suggestion. Neit's Islands are kind of far away from everything and a pain to get to. I have several more central locations we could make the council room.
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Re: The Corinthian Empire

Post by 697134002 » 16 Feb 2011, 19:19

megavici15 wrote:Just a suggestion. Neit's Islands are kind of far away from everything and a pain to get to. I have several more central locations we could make the council room.
How about that mountain just north of main corinth? On the top?

Edit: The one good spot is a bit small.
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Re: The Corinthian Empire

Post by jagorrax » 16 Feb 2011, 19:45

697134002 wrote:
megavici15 wrote:Just a suggestion. Neit's Islands are kind of far away from everything and a pain to get to. I have several more central locations we could make the council room.
How about that mountain just north of main corinth? On the top?
That mountain works but unfortunately there are houses already up there. Also if the council building will be in corinth main, you can implement Grim's tower and his old home.
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viaticsnarsnar
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Re: The Corinthian Empire

Post by viaticsnarsnar » 16 Feb 2011, 20:16

Frosty will I get a office? since im a captain
Last edited by Lord_Mountbatten on 16 Feb 2011, 20:24, edited 1 time in total.
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697134002
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Re: The Corinthian Empire

Post by 697134002 » 16 Feb 2011, 21:35

jagorrax wrote:
697134002 wrote:
megavici15 wrote:Just a suggestion. Neit's Islands are kind of far away from everything and a pain to get to. I have several more central locations we could make the council room.
How about that mountain just north of main corinth? On the top?
That mountain works but unfortunately there are houses already up there. Also if the council building will be in corinth main, you can implement Grim's tower and his old home.
How about we make a new, grand building to house it, as well as other things? http://rapidshare.com/files/448349203/World4.zip

Edit: Apparently jag doesn't like the idea of the council meeting in an Aztec Sacrificial Temple.
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Re: The Corinthian Empire

Post by jagorrax » 18 Feb 2011, 16:37

Arcadia is now housing a town called Branchscape which is lead by Tanis. Currently, the easiest way to get there is through an underground tunnel. Access to this tunnel is in Corinth main in between the castle and the casino. It's a small building with a smooth stone roof and stone slab pillars. There is a hidden lift behind the dirt. This will be used as a temporary means of travel till we have a more accessible land route. I am posting a map of our current landclaim, as well as a the location of the tunnel access. The teal circle is where Branchscape is located.

The maroon circle is currently clifftown. I would like davejavu to take over that area. For some reason I cannot send messages to him on the forums.
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davejavu
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Re: The Corinthian Empire

Post by davejavu » 18 Feb 2011, 19:09

Jag can you either show me in game where clifftown is, or draw a big circle on the map, as I have no idea where it is.
Thanks

Edit: Is the blue circle clifftown?

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Re: The Corinthian Empire

Post by jagorrax » 18 Feb 2011, 19:59

davejavu wrote: Edit: Is the blue circle clifftown?
The Maroon circle is clifftown
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davejavu
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Re: The Corinthian Empire

Post by davejavu » 19 Feb 2011, 02:49

Sorry, I'm dumb. Is maroon the reddish circle or the blueish one?

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warlockseer
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Re: The Corinthian Empire

Post by warlockseer » 19 Feb 2011, 08:00

Maroon is the reddish circle.
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davejavu
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Re: The Corinthian Empire

Post by davejavu » 19 Feb 2011, 11:14

Cheers Warlock.

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Re: The Corinthian Empire

Post by viaticsnarsnar » 19 Feb 2011, 18:19

so is Arcadia now Branchscape?

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Re: The Corinthian Empire

Post by jagorrax » 19 Feb 2011, 22:08

viaticsnarsnar wrote:so is Arcadia now Branchscape?

That really depends on how far Branchscape wants to extend its roots. -God I am so f***ing clever with my language skills.
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Re: The Corinthian Empire

Post by vallorn » 20 Feb 2011, 05:29

jagorrax wrote:
viaticsnarsnar wrote:so is Arcadia now Branchscape?

That really depends on how far Branchscape wants to extend its roots. -God I am so f***ing clever with my language skills.
the Roots of BranchScape WILL TAKE OVER THE WORLD!
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davejavu
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Re: The Corinthian Empire

Post by davejavu » 20 Feb 2011, 07:10

Jag we need a Corinth auction place, mind if you show me where and I make it?

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Re: The Corinthian Empire

Post by Furdabip » 20 Feb 2011, 11:42

davejavu wrote:Jag we need a Corinth auction place, mind if you show me where and I make it?
What purpose would it serve?

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Re: The Corinthian Empire

Post by DuplicateValue » 20 Feb 2011, 11:44

Furdabip wrote:
davejavu wrote:Jag we need a Corinth auction place, mind if you show me where and I make it?
What purpose would it serve?
Holding auctions, I'd imagine. :P
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Re: The Corinthian Empire

Post by tanisjihanis » 20 Feb 2011, 12:41

An auction house would be cool
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Re: The Corinthian Empire

Post by davejavu » 20 Feb 2011, 16:44

Spot on duplicate.

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jagorrax
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Re: The Corinthian Empire

Post by jagorrax » 20 Feb 2011, 23:51

Important Announcement:
I rarely dwell in the underbelly of Corinth but I decided to inspect what was going on down there. I am not amused. It seems that we have mole people living underneath Corinth, tunneling at some of the lowest levels. Some of these tunnels have intercepted our branch mines. While others quite far and have led me to several homes underneath the cities of the empire. I believe this epidemic is being caused by the remnants of Eastside. When we purged the filth from the city, Mega and I bought out some of the residents who lived in that cesspool and gave them nice plots in Corinth Main. Others, returned to find their dump cleared and retreated underground. They have not logged on since. I need Someone to organize, and map out these tunnels with signs. Destroy the mazes these mole people have created, whether its with tnt or your pick axe. The best way to do this, is to fill these tunnels with tnt, then 'widen' them. I not only want all these tunnels expanded and mapped, but i also need any more dungeons in Corinth found and purified. Who ever decides to lead this will be given supplies and a headquarters to recruit members. Specifically, iron and leather. The rest is up to you.
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Re: The Corinthian Empire

Post by Cho » 21 Feb 2011, 08:04

Egads... mole people. Corinth is doomed.... Once mole people establish a nest, they're pretty much impossible to eradicate. I wish you luck - let us know if you want us to deploy the ion cannon - it's probably the only way to destroy the infestation.
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Re: The Corinthian Empire

Post by jagorrax » 21 Feb 2011, 11:54

Cho wrote:Egads... mole people. Corinth is doomed.... Once mole people establish a nest, they're pretty much impossible to eradicate. I wish you luck - let us know if you want us to deploy the ion cannon - it's probably the only way to destroy the infestation.
I will let you know if it comes to that. The idea of people living under Corinth gives me goosebumps.
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Re: The Corinthian Empire

Post by davejavu » 21 Feb 2011, 12:04

jagorrax wrote:Important Announcement:
I rarely dwell in the underbelly of Corinth but I decided to inspect what was going on down there. I am not amused. It seems that we have mole people living underneath Corinth, tunneling at some of the lowest levels. Some of these tunnels have intercepted our branch mines. While others quite far and have led me to several homes underneath the cities of the empire. I believe this epidemic is being caused by the remnants of Eastside. When we purged the filth from the city, Mega and I bought out some of the residents who lived in that cesspool and gave them nice plots in Corinth Main. Others, returned to find their dump cleared and retreated underground. They have not logged on since. I need Someone to organize, and map out these tunnels with signs. Destroy the mazes these mole people have created, whether its with tnt or your pick axe. The best way to do this, is to fill these tunnels with tnt, then 'widen' them. I not only want all these tunnels expanded and mapped, but i also need any more dungeons in Corinth found and purified. Who ever decides to lead this will be given supplies and a headquarters to recruit members. Specifically, iron and leather. The rest is up to you.
I would be happy to, if you want..

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Re: The Corinthian Empire

Post by Wildwill002 » 21 Feb 2011, 12:07

this is just a question jag but can we have some more defined district borders of like 3 blocks? there is some friction between bliss and plith
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Spoiler! :

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          /    '.     .'    \
           '-._  '. .'  _.-'
               '-. ; .-'
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          _.-'   .'_'.   '-._
          \    .'/[+]\'.    /
           \_.' /     \ '._/
                |  _  |
                | [_] |
               /III III\
               `"""""""`

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Re: The Corinthian Empire

Post by Furdabip » 21 Feb 2011, 12:36

On the note of mole people - Dr_McSteamy found a cave system under Briarton, then asked for permission to create some sort of living area below height 35, so, I let him. I am not sure how far it goes or what it looks like, but there you go.

Also, when I set "no basements below height 35" as a rule, people ALWAYS dig down to height 35, or lower, since I am so lenient and easily manipulated that they usually get to keep it (looking at you, aflycon :-p). Having a limit makes people have tacky house design. :-/

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