The Pyramid (Co-Op Complete!)

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PostPosted: 11 Oct 2011, 20:39
Hello everyone. If you have played either of my previous puzzle maps on the server, you may know that I have hinted to my next project. I am officially going to announce it, and begin work on it. It is a Egyptian themed map separate from my Labyrinth series. I don't want to spoil a lot of things in it, but I can tell you some basics.
-I have assembled a team for this project. We have Godovari, Saxaphonpwns, Thebob35, Wtd21, Steveab, and myself working on the puzzles themselves, and Blank_kold and Givemeabreak432 will work on design/architecture.
-It will have two intertwined story lines in this puzzle map. One is a single player type to conquer puzzles alone, and the second is a co-op game that requires team work to navigate out of the pyramid.

I will add more as I feel like disclosing it to you. Stay tuned for more information on it, and I am open to suggestions and who knows, one of your ideas may be used if I like them.
Take care guys.

Edit:I added some pictures for you guys, so you know what your missing out on.

Edit 2/22/2012-
We have opened up the beginning of the pyramid so you may go inside, but no puzzles are yet open. Story-line has been updated and nearly completed for the co-op and most puzzles for co-op are done. Look forward to our co-op opening soon. :D

Edit 3/12/12
Co-op was completed and will soon be open to the public.
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"All is fair in love and war.... this just so happens to be one of those two situations."
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PostPosted: 09 Nov 2011, 03:38
we need more space for designs T.T
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PostPosted: 09 Nov 2011, 08:48
i saw it when i went through the entrance when it wasnt blocked, but the pyramid was all i saw, it was epic. and maybe a boulder trap like indiana jones but with lava or gravel? also could i help if you do another one in the future? :)
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PostPosted: 09 Nov 2011, 17:25
Also are normal players allowed in there because I tried to get I there and got tp'ed (didn't look around though) :D
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PostPosted: 10 Nov 2011, 02:05
:O off with his head!
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PostPosted: 12 Nov 2011, 21:11
Yes normal players are allowed to be in the general area, just to let you know what will be coming. And sorry to say that I pick everyone based on what I saw they could do design, redstone, and scripting wise.
"All is fair in love and war.... this just so happens to be one of those two situations."
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PostPosted: 08 Dec 2011, 06:09
hey dnl, haven't seen the redstoning yet behind those levers but could it possibly bork it if both were put on at the same time? if so wouldn't it be better to use buttons with T-Flipflop in back?
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PostPosted: 08 Dec 2011, 18:52
I set them up with a Latch so only one can be open at one time, no matter if they both are flipped, I was thinking about doing that, but I liked the levers better, so Tad Da!
I will be sure to let you check the redstone for yourself, I have started pasting puzzles in, so we will have some room for more tests in the test area as well.
"All is fair in love and war.... this just so happens to be one of those two situations."
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PostPosted: 08 Dec 2011, 23:01
Coolios, still trying to work the damed combo lock :evil:
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PostPosted: 09 Dec 2011, 19:17
I fixed it, we set up the redstone backwards.
"All is fair in love and war.... this just so happens to be one of those two situations."
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PostPosted: 04 Jan 2012, 02:42
lol i wish you told me we could have done that at the start. I had to do it back to front
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PostPosted: 04 Jan 2012, 17:57
sorry, I was just playin with it while you were gone. Btw I am trying to get you creative mode for that area to work on it, but we will see how it goes.
"All is fair in love and war.... this just so happens to be one of those two situations."
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PostPosted: 14 Feb 2012, 02:52
yay its working :D

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