The Corinthian Empire

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jagorrax
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Re: The Corinthian Empire

Post by jagorrax » 21 Feb 2011, 12:38

Wildwill002 wrote:this is just a question jag but can we have some more defined district borders of like 3 blocks? there is some friction between bliss and plith
I've heard. Honestly I would prefer you guys deal with this matter yourselves civilly. I am sure you guys can come up with an agreement on how to divide these towns to distinguish them from one another. I can tell you right now that I am not a fan of walls. One way of doing this would be to make a park area between the two towns. In the center of the park you could have a manmade river/lake. Have a Bliss/Plith bridge. There is another matter as well. The old walls and skyway road is not helping with the issue. Both you and Frosty should work together on a new road and remove the old walls. Once this is done, it will be easier for you two to work on a distinguishable town border. There is also a landmass between your towns that should be dealt with unless you want it there.
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jagorrax
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Re: The Corinthian Empire

Post by jagorrax » 21 Feb 2011, 12:41

Furdabip wrote:On the note of mole people - Dr_McSteamy found a cave system under Briarton, then asked for permission to create some sort of living area below height 35, so, I let him. I am not sure how far it goes or what it looks like, but there you go.

Also, when I set "no basements below height 35" as a rule, people ALWAYS dig down to height 35, or lower, since I am so lenient and easily manipulated that they usually get to keep it (looking at you, aflycon :-p). Having a limit makes people have tacky house design. :-/
Basements are not my concern. The mole people have made narrow and confusing tunnels into our branch mines which were already confusing. I issue at hand is located from corinth main going south, east, and west.
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Wildwill002
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Re: The Corinthian Empire

Post by Wildwill002 » 21 Feb 2011, 13:18

you could always call blackadder to utilise lava and melt the mole people out. I'm sure he would happily do this
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jagorrax
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Re: The Corinthian Empire

Post by jagorrax » 21 Feb 2011, 16:09

Wildwill002 wrote:you could always call blackadder to utilise lava and melt the mole people out. I'm sure he would happily do this
That would be taking a nuke to a knife fight.
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Cho
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Re: The Corinthian Empire

Post by Cho » 21 Feb 2011, 16:40

jagorrax wrote:
Wildwill002 wrote:you could always call blackadder to utilise lava and melt the mole people out. I'm sure he would happily do this
That would be taking a nuke to a knife fight.
Well, you can sic Black on Bliss and Plith if they can't learn to resolve their differences.
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Re: The Corinthian Empire

Post by Wildwill002 » 21 Feb 2011, 17:00

Black and delphi came to plith once. I died twice and there were more booms than ive ever seen...
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tanisjihanis
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Re: The Corinthian Empire

Post by tanisjihanis » 21 Feb 2011, 21:21

Lol, like the way he helped me demo a house...
...and happened to destroy everything within a 40 block radius....


...including me! :P
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Re: The Corinthian Empire

Post by vallorn » 21 Feb 2011, 21:25

Blackadder expanded our Vault Lobby to 30 times its origional size and in under 10 mins... i died 5 times and lagged out another 2.

also Delphi's house is another great example of the Blackadder Magic at work ;)
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Re: The Corinthian Empire

Post by arogon343 » 22 Feb 2011, 12:08

another example of blacks work is evident in the area around IC when i taught him how to do ion cannons in a spectaclar way..... regret it now.....i died 11 times in an hour.....and there is a 20 by 20 hole t bedrock too
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Re: The Corinthian Empire

Post by Wildwill002 » 22 Feb 2011, 16:22

Jag im afraid that thanks to a double teaming of the update and a virus infected minecraft file i may be offline for a while. I can trust alovaine to tell me whats happening ingame and i should be able to get back on minecraft by the end of february if im lucky. If im not then im gonna have to nuke my PC
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davejavu
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Re: The Corinthian Empire

Post by davejavu » 22 Feb 2011, 16:41

Wildwill002 wrote:Jag im afraid that thanks to a double teaming of the update and a virus infected minecraft file i may be offline for a while. I can trust alovaine to tell me whats happening ingame and i should be able to get back on minecraft by the end of february if im lucky. If im not then im gonna have to nuke my PC
Will there isn't a virus, some idiot thought it was funny to tell AVG it is a virus, and they did it so many times that AVG added it to the database, tricking everyone with AVG.

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Lord_Mountbatten
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Re: The Corinthian Empire

Post by Lord_Mountbatten » 22 Feb 2011, 16:45

AVG hasn't done it for me though.
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Re: The Corinthian Empire

Post by DuplicateValue » 22 Feb 2011, 16:52

They've probably checked and fixed their libraries by now.
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Re: The Corinthian Empire

Post by aflycon » 22 Feb 2011, 20:07

Furdabip wrote:On the note of mole people - Dr_McSteamy found a cave system under Briarton, then asked for permission to create some sort of living area below height 35, so, I let him. I am not sure how far it goes or what it looks like, but there you go.

Also, when I set "no basements below height 35" as a rule, people ALWAYS dig down to height 35, or lower, since I am so lenient and easily manipulated that they usually get to keep it (looking at you, aflycon :-p). Having a limit makes people have tacky house design. :-/

wat. You said I had like ten more meters to go, good sir.

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Re: The Corinthian Empire

Post by Furdabip » 22 Feb 2011, 20:17

aflycon wrote:
Furdabip wrote:On the note of mole people - Dr_McSteamy found a cave system under Briarton, then asked for permission to create some sort of living area below height 35, so, I let him. I am not sure how far it goes or what it looks like, but there you go.

Also, when I set "no basements below height 35" as a rule, people ALWAYS dig down to height 35, or lower, since I am so lenient and easily manipulated that they usually get to keep it (looking at you, aflycon :-p). Having a limit makes people have tacky house design. :-/

wat. You said I had like ten more meters to go, good sir.
Lmao, you dug STRAIGHT to bedrock in your "store" thing! And hold F3, Y = height. If it says "35," don't dig further down. :-p

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Re: The Corinthian Empire

Post by tanisjihanis » 23 Feb 2011, 15:58

Wildwill002 wrote:Jag im afraid that thanks to a double teaming of the update and a virus infected minecraft file i may be offline for a while. I can trust alovaine to tell me whats happening ingame and i should be able to get back on minecraft by the end of february if im lucky. If im not then im gonna have to nuke my PC
We'll miss you at Branchscape, I hope we update soon, and we will be happy to see you! Your place is reserved with us.
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Re: The Corinthian Empire

Post by Wildwill002 » 23 Feb 2011, 17:12

[quote="tanisjihanis]
We'll miss you at Branchscape, I hope we update soon, and we will be happy to see you! Your place is reserved with us.[/quote]

That would be great. I'm gonna try using my laptop to get back on but its fans are very weak and it often overheats. Until then... How's things going in corinth etc. :D
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xoxZoltanXox
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Re: The Corinthian Empire

Post by xoxZoltanXox » 23 Feb 2011, 17:19

Well i keep getting a "cant connect to minecraft.net" error so i cant play and it sucks.
~Zoltan

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Wildwill002
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Re: The Corinthian Empire

Post by Wildwill002 » 24 Feb 2011, 15:01

back online with reduced performance =D
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jagorrax
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Re: The Corinthian Empire

Post by jagorrax » 27 Feb 2011, 01:47

Givemeabreak came up with an excellent idea; hide and seek. This will be an event Corinth will host every once in a while. Expect more details on the rules and prizes soon. For all naysayers, sneak mode hides your name when your character is not in plain site.
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Re: The Corinthian Empire

Post by Furdabip » 27 Feb 2011, 01:50

Used to play hide and seek all the time in World of Warcraft. :-D

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Wildwill002
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Re: The Corinthian Empire

Post by Wildwill002 » 01 Mar 2011, 10:44

wouldnt we need a cuboided area for H&S to stop people just blending in by building small grass huts in a hill
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Re: The Corinthian Empire

Post by givemeabreak432 » 01 Mar 2011, 12:24

Wildwill002 wrote:wouldnt we need a cuboided area for H&S to stop people just blending in by building small grass huts in a hill
As long as people follow the rules, they won't be able to do that. Besides, doing something like that takes all the fun out of the game.

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jagorrax
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Re: The Corinthian Empire

Post by jagorrax » 01 Mar 2011, 12:39

Yea, one of the rules would be that no one can add or destroy blocks to get to their hiding places. This has to be done with empty inventories. If people do cheat, they cannot get the prize.
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jagorrax
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Re: The Corinthian Empire

Post by jagorrax » 01 Mar 2011, 22:59

There was a forest fire in Witchwood. Many animals died. I will have my private investigator zoltan look into this but i doubt the culprit will be found. The new forest for Corinth will be Branchscape. I understand that many of you were asking for housing in witchwood and some decided to build there without permission. Any houses that were there have been burned. I recommend everyone to farm the remaining lumber and donate some to Branchscape. DO NO replant the trees. This area will be turned into a park.
Any rumors you hear about me asking Ca11ex to burn the growing abomination down are simply not true. I don't want any vigilante investigators involved in this. Best not to ask any questions on why this happened.
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Re: The Corinthian Empire

Post by xoxZoltanXox » 02 Mar 2011, 00:10

Jag, after hours and hours of extensive investigation, I have decided that the true arsonist could not be found. many clues lead up to one of the residents that resided in Witchwood, however I could not arrest him due to lack of further evidence. I will continue my hunt for the great murderer of leaves and cows, but I doubt I will find much more...
~Zoltan

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jagorrax
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Re: The Corinthian Empire

Post by jagorrax » 02 Mar 2011, 00:47

I'm sure you tried your hardest. The only thing we can do is move on.
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Re: The Corinthian Empire

Post by Furdabip » 02 Mar 2011, 09:22

Alright, who made a "road" from the Briarton docks to Solake? It defeats the entire purpose of the Corinth canal I was going for. I spent awhile widening the canal, trimming the land, etc, and now it's completely blocked off. Plus having the "road" attach to Briarton docks annoys me, as I have plans for an entire docking area around there.

What happened to the tunnel that used to go to Solake? Can we use that? Can a new tunnel be built so as to not require this "road"?

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jagorrax
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Re: The Corinthian Empire

Post by jagorrax » 02 Mar 2011, 09:38

Furdabip wrote:Alright, who made a "road" from the Briarton docks to Solake? It defeats the entire purpose of the Corinth canal I was going for. I spent awhile widening the canal, trimming the land, etc, and now it's completely blocked off. Plus having the "road" attach to Briarton docks annoys me, as I have plans for an entire docking area around there.

What happened to the tunnel that used to go to Solake? Can we use that? Can a new tunnel be built so as to not require this "road"?
Wokka built it after I gave him permission to do so (not that he needs it). It just happened to wind up in Briarton. Since it did wind up in Briarton, I'll give you permission to handle this with Wokka.
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Re: The Corinthian Empire

Post by Furdabip » 02 Mar 2011, 09:43

Alright, I'll talk to him about making a tunnel/station system.

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