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Re: Arley

Posted: 28 Feb 2012, 07:24
by Mattybcd
Okay I can help with that when it's ready an which plot do I take?

Re: Arley

Posted: 28 Feb 2012, 12:38
by Crosshairs001
Cakes now in stock at Arley Bakery, thanks to the spontaneous appearence of several farmyard animals in the vicinity. Cakes cost 5 iron or the equivalent of :)

Re: Arley

Posted: 28 Feb 2012, 12:45
by TyrasEngineer
Matty, you can take either of the two plots which is free at the bottom of the hill.
Cross, I am glad to hear that the bakery is doing a bit better re: stock. I can help with eggs if needs be.

Re: Arley

Posted: 28 Feb 2012, 16:13
by Mattybcd
Has buckets cross I can give them to you for milk (16 bukets

Re: Arley

Posted: 28 Feb 2012, 16:51
by LS13
Tyrese, is your res list completely up to date? I'm adding all Arley residents to the frost tree farm cuboid

Re: Arley

Posted: 28 Feb 2012, 17:44
by TyrasEngineer
It's up to date.

Re: Arley

Posted: 28 Feb 2012, 17:44
by LS13
Ok cool, thanks. So I have to add like 36 people to one cuboid, not including frost residents. Woohoo :/

Re: Arley

Posted: 29 Feb 2012, 15:52
by TyrasEngineer
Sorry LS :P

Re: Arley

Posted: 10 Mar 2012, 11:36
by TyrasEngineer
It's been ages since a post so I thought I'd better create a new post :D
Lots of stuff's been going down in Arley these days! Firstly, the town now has nether access. By climbing up some dirt steps up a cliff (signposted) you will get to a small temple containing the nether portal. Not much on the other side, but there's a Nether Wart farm there.

Secondly, the train line to Bideford has been completed. Why not visit from Arley? A great day out >_>
On that note, in the other direction, the train will be extended to Riff's unfinished and as of now unnamed town. That will probably be the extent to which I will be responsible for maintenance, but if anyone else wants to take over further down and connect it to their town, just give me a shout and I'll see what can be done.

Lastly, just a thanks to M477h3w1012. He's been a great help recently, getting stuff organised behind the scenes- resource gathering, doing some other things and generally keeping me sane whilst digging a tunnel xD

Re: Arley

Posted: 10 Mar 2012, 18:06
by J4Numbers
TyreseEngineer wrote:Lastly, just a thanks to M477h3w1012. He's been a great help recently, getting stuff organised behind the scenes- resource gathering, doing some other things and generally keeping me sane whilst digging a tunnel xD
I was keeping you sane?!
works both ways when the rail project went overboard

Re: Arley

Posted: 11 Mar 2012, 11:13
by TyrasEngineer
Yup :D
In other news, the Arley Light Railway is complete! Running from Bideford to Riff's place (unnamed and unfinished), the rail is free to use and should be quite useful. Many thanks to RC22 for his generous donation of a stack of iron, without which it would not be finished :)

Re: Arley

Posted: 11 Mar 2012, 15:53
by Mattybcd
housecreated, beep boopbeep

Re: Arley

Posted: 12 Mar 2012, 11:59
by TyrasEngineer
Awesome Matty.
Also, there is now a second wheat allotment next to the town hall, so you can all experience the sweet sweet taste of train pollution. Same rules apply as on the other allotment- replant, don't trample etc.

Re: Arley

Posted: 12 Mar 2012, 15:00
by MrJKapowey
Mmm, You gotta love that Carcinogenic tang...

Re: Arley

Posted: 12 Mar 2012, 15:48
by TyrasEngineer
Goes down smooth.
Also, donations of iron appreciated, mainly for carts. Y'see, Riff's got people working at his place and they are using the train. Not a problem- it's what it's there for. The problem arises when everyone dies at Riff's place, and so the train is never brought back to Arley, leaving a stockpile at his town. Since I don't want to disrupt flow too much, the simplest way would just be to top up the Arley chests, but obviously I can't fund that indefinitely. Thoughts?

Re: Arley

Posted: 15 Mar 2012, 02:04
by MrJKapowey
TyreseEngineer wrote:Goes down smooth.
Also, donations of iron appreciated, mainly for carts. Y'see, Riff's got people working at his place and they are using the train. Not a problem- it's what it's there for. The problem arises when everyone dies at Riff's place, and so the train is never brought back to Arley, leaving a stockpile at his town. Since I don't want to disrupt flow too much, the simplest way would just be to top up the Arley chests, but obviously I can't fund that indefinitely. Thoughts?
Simplest way = travel down there on a personal cart, take back all the carts left down there, travel back up...

Re: Arley

Posted: 17 Mar 2012, 18:33
by howgang2bmf
TyreseEngineer wrote:Goes down smooth.
Also, donations of iron appreciated, mainly for carts. Y'see, Riff's got people working at his place and they are using the train. Not a problem- it's what it's there for. The problem arises when everyone dies at Riff's place, and so the train is never brought back to Arley, leaving a stockpile at his town. Since I don't want to disrupt flow too much, the simplest way would just be to top up the Arley chests, but obviously I can't fund that indefinitely. Thoughts?



spam the carts back to arley and other stations on route

Re: Arley

Posted: 17 Mar 2012, 18:59
by TyrasEngineer
It's all good, I sorted it today :)

Re: Arley

Posted: 18 Mar 2012, 03:04
by MrJKapowey
Wat, I no speeky the foreign lingo you gabbling...

Re: Arley

Posted: 18 Mar 2012, 04:00
by TyrasEngineer
I just took all the carts out and put them evenly between each. Much easier than anticipated.

Re: Arley

Posted: 19 Mar 2012, 13:06
by danb12
hello everyone, Tyrese did you say you wanted to buy the house and the towers?

Re: Arley

Posted: 19 Mar 2012, 15:34
by danb12
osiriss2 i am sorry for stealing your fences, i had only just got on the server so i was a bit of a noob, but i definitely dont remember putting up the fences outside my house, im not even sure if i had a house (lol)

Re: Arley

Posted: 19 Mar 2012, 15:58
by TyrasEngineer
Hi Dan :) I actually paid Howgang for it when I bought the town Cuboid, but you can live in it :) Just don't expand it over town :P

Re: Arley

Posted: 20 Mar 2012, 15:16
by danb12
you can have it if you want, i dont live in it anymore anyway

Re: Arley

Posted: 25 Mar 2012, 07:19
by TyrasEngineer
Just doing a little experiment to see what clay roads look like. I'll put it back if everyone hates it :P

Re: Arley

Posted: 25 Mar 2012, 08:00
by Wildwill002
Ifg you dont use it already, gravel is alright for roads. Its distinct, easy to acquire and has only 1 crafting use. (Flint)

Re: Arley

Posted: 25 Mar 2012, 08:08
by MrJKapowey
No! Nonononononononononononononono!

We tried that with New Bucks and it looked ugly. It works for large 'cities', but not for a 'quaint village'.

Re: Arley

Posted: 25 Mar 2012, 08:27
by Wildwill002
Logs? Looks good and unique IMO

Re: Arley

Posted: 25 Mar 2012, 08:32
by vallorn
MrJKapowey wrote:No! Nonononononononononononononono!

We tried that with New Bucks and it looked ugly. It works for large 'cities', but not for a 'quaint village'.
Lords Landing uses Half StoneBrick's sunk into the earth. it delineates the roads well and prevents them being covered by Snow.

Re: Arley

Posted: 25 Mar 2012, 08:53
by TyrasEngineer
Gravel, probably not. For Kapowey's reasons :P
Maybe logs.
Stonebricks are a possibility, will try.
~~~~~~~~~~~
Following 1.2.4, Arley now has an Iron Golem (named David Bowie) patrolling it and Pedro the black and white cat sitting on the roof. Bowie seems to particularly like Matty's house.
EDIT:
The mysterious sign bandits not seen since the IC Rails appear to have returned to Arley :o