Updates from word of notch 1.7 this Thursday

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Iron_Fang
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Updates from word of notch 1.7 this Thursday

Post by Iron_Fang » 27 Jun 2011, 14:08

Hey this is new from word of notch
from notch
That means 1.7 will be released soon, containing only pistons and probably a couple of bug fixes. The adventure update will take however long it takes, and will be released as 1.8. It might be a long wait, but it will be worth it!

After 1.8, we’ll have to start crunching for the full release in November. That includes finishing up the mod api, improving stability and performance, adding supporting features like friends lists and a proper server browser, integrating singleplayer and multiplayer, and most importantly fleshing out the gameplay.

The release date is almost certainly changed to sometime the week after 11/11/11, and we’re working hard on setting that up. We want to make a big spectacle out of the release where we involve fans and celebrate it properly.
So new cobble and clay texture and fences on fences and torches on fences!
Last edited by Iron_Fang on 28 Jun 2011, 16:18, edited 1 time in total.
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Re: Updates from word of notch

Post by vallorn » 27 Jun 2011, 14:19

may i be the first to say: "DO NOT UPDATE WHEN 1.7 IS RELEASED!" ? :D
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Re: Updates from word of notch

Post by aflycon » 27 Jun 2011, 14:19

Well, looks like I was wrong.

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Re: Updates from word of notch

Post by Pinmissile » 27 Jun 2011, 14:40


After 1.8, we’ll have to start crunching for the full release in November. That includes finishing up the mod api, improving stability and performance, adding supporting features like friends lists and a proper server browser, integrating singleplayer and multiplayer, and most importantly fleshing out the gameplay.

I bet Wokka did a little dance when he read this.
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Re: Updates from word of notch

Post by Tulonsae » 27 Jun 2011, 15:27

Pinmissile wrote:

After 1.8, we’ll have to start crunching for the full release in November. That includes finishing up the mod api, improving stability and performance, adding supporting features like friends lists and a proper server browser, integrating singleplayer and multiplayer, and most importantly fleshing out the gameplay.

I bet Wokka did a little dance when he read this.
Well, hopefully Notch understands how to add stability. He's good at creating the game and implementing new ideas. Not so good at bugs, stability, and performance.
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Re: Updates from word of notch

Post by Fenreil » 27 Jun 2011, 15:43

from notch
That means 1.7 will be released soon, containing only pistons and probably a couple of bug fixes. The adventure update will take however long it takes, and will be released as 1.8. It might be a long wait, but it will be worth it!

After 1.8, we’ll have to start crunching for the full release in November. That includes finishing up the mod api, improving stability and performance, adding supporting features like friends lists and a proper server browser, integrating singleplayer and multiplayer, and most importantly fleshing out the gameplay.

The release date is almost certainly changed to sometime the week after 11/11/11, and we’re working hard on setting that up. We want to make a big spectacle out of the release where we involve fans and celebrate it properly.
Uh-oh. I hope he doesn't mean having an inventory that works across both single and multi, or anything like that. That would cause a lot of problems for everyone...
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Re: Updates from word of notch

Post by Zehydra » 27 Jun 2011, 15:48

Notch also stated in his twitter that 1.7 should be coming out this Thursday.

Can't wait

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Re: Updates from word of notch

Post by mydrox » 27 Jun 2011, 19:34

... when notch speaks about improving stability and performance, then he means adding more possibilities to crash the server and modifying the code so it runs even slower.
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Re: Updates from word of notch

Post by Tulonsae » 27 Jun 2011, 21:12

mydrox wrote:... when notch speaks about improving stability and performance, then he means adding more possibilities to crash the server and modifying the code so it runs even slower.
Yeah, he should really hire someone who knows how to do those things. And let them do it. (I know that should be an "of course", but I've worked on so many software teams where they hired someone who knew what to do, but didn't let them.)
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Re: Updates from word of notch

Post by Iron_Fang » 28 Jun 2011, 11:51

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Re: Updates from word of notch

Post by Iron_Fang » 28 Jun 2011, 16:10

New!!!! Trickling information about the Adventure Update
Since 1.8 is still a significant time away, we’re going to have to stop being as secretive about it as we have. We’ll provide information about it as we go, but we’ll keep actual details secret. So, for example, we could say “added two new colors” without saying which ones, or “testing experience and leveling to see if it’s fun” without giving details on exactly how it works.

The update is pretty big, and will change a lot of how Minecraft is played, focusing on making exploration and combat much more rewarding, and bringing in a bigger sense of adventure to the game.

Already implemented are new complex terrain features, at least one new mob, some interesting new combat mechanics, a new lighting engine, and some experimental new gameplay ideas. To come is more interesting farming, bigger incentives to explore, and npc villages.

From word of notch
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Re: Updates from word of notch

Post by aflycon » 28 Jun 2011, 16:54

Iron_Fang wrote:New!!!! Trickling information about the Adventure Update
Since 1.8 is still a significant time away, we’re going to have to stop being as secretive about it as we have. We’ll provide information about it as we go, but we’ll keep actual details secret. So, for example, we could say “added two new colors” without saying which ones, or “testing experience and leveling to see if it’s fun” without giving details on exactly how it works.

The update is pretty big, and will change a lot of how Minecraft is played, focusing on making exploration and combat much more rewarding, and bringing in a bigger sense of adventure to the game.

Already implemented are new complex terrain features, at least one new mob, some interesting new combat mechanics, a new lighting engine, and some experimental new gameplay ideas. To come is more interesting farming, bigger incentives to explore, and npc villages.

From word of notch
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