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Re: Future Shift (Online for mods only, setting stuff up)

Posted: 06 Mar 2011, 17:59
by SneakyPie
Is the sever up yet?

Re: Future Shift (Online for mods only, setting stuff up)

Posted: 06 Mar 2011, 18:04
by Spartigus
I can has Server??

Re: Future Shift (Online for mods only, setting stuff up)

Posted: 06 Mar 2011, 18:58
by Sir_Luke
Can i haz serverstartpublic now?!!?!?!?!?!?!

Re: Future Shift (Online for mods only, setting stuff up)

Posted: 06 Mar 2011, 19:02
by 697134002
Server's down? Don't deal with it.

Re: Future Shift (Online for mods only, setting stuff up)

Posted: 06 Mar 2011, 20:46
by Sir_Luke
You sir, can no haz my cheezburgur until the server open.
Spoiler! :
*insert the server start herez*

Re: Future Shift (Online for mods only, setting stuff up)

Posted: 06 Mar 2011, 20:48
by vallorn
WANT SERVA NAO!

Re: Future Shift (Online for mods only, setting stuff up)

Posted: 06 Mar 2011, 20:52
by Sir_Luke
vallorn wrote:WANT SERVA NAO!
haxxorzd00d wrote:I'm about to start the server, get ready all!
Fake quote! :D I wish it was not.

Re: Future Shift (Online for mods only, setting stuff up)

Posted: 06 Mar 2011, 21:11
by haxxorzd00d
I'm still busy installing/configuring/fighting against features.

Some stuff we've got:

- Working sponges
- Bookshelves you can write to
- Home points you spawn to when you die
- Lockable doors
- Note block sequencers with signs
- Choose which paintings you want to place

...and MORE! Shouldn't be too much longer, I had to update some stuff. Dependency changes, development builds - all kinds of frustrating fun. I'm not giving a deadline now - I can never stick to them. It'll be up when it's up.

Re: Future Shift (Online for mods only, setting stuff up)

Posted: 06 Mar 2011, 21:14
by vallorn
haxxorzd00d wrote:I'm still busy installing/configuring/fighting against features.

Some stuff we've got:

- Working sponges
- Bookshelves you can write to
- Home points you spawn to when you die
- Lockable doors
- Note block sequencers with signs
- Choose which paintings you want to place

...and MORE! Shouldn't be too much longer, I had to update some stuff. Dependency changes, development builds - all kinds of frustrating fun. I'm not giving a deadline now - I can never stick to them. It'll be up when it's up.
WORKING SPONGES!? :shock: like the onld Clasic ones?

so much Win in one post!

Re: Future Shift (Online for mods only, setting stuff up)

Posted: 06 Mar 2011, 21:39
by haxxorzd00d
Also, we have Lotto. I forgot to mention that. :D

Re: Future Shift (Online for mods only, setting stuff up)

Posted: 06 Mar 2011, 21:56
by givemeabreak432
Hurry!!!

Please.

Re: Future Shift (Online for mods only, setting stuff up)

Posted: 07 Mar 2011, 00:23
by Spartigus
WANT SO MUCH NOW
REARNEKLFNFLKDNSFLKSNDFLKADSNFKLADSMFDSKNFLKDSNAFAKSMNAKSLNBFESALKNFALSEKNFKLASENFLKASENFLEKASNFELSKNALSEKNFLASEKFNESALKFNAESLKFNESFLNKEFNASLFNEWLKFNEKLFNEL<FMND MBSDGLJBERLKGNERKLGNQKLFGENFKNAKLFNEW

Image

Image

Re: Future Shift (Online for mods only, setting stuff up)

Posted: 08 Mar 2011, 13:27
by tanisjihanis
This is amazing!

Maybe we will make another Branchscape here! it would be incredible to have it on a floating island!
Can you give directions to the portal from spawn when it opens up?

Re: Future Shift (Online for mods only, setting stuff up)

Posted: 08 Mar 2011, 15:27
by Skunk_Giant
I was hopin' it'd be up for my birthday... :(

You made a Skunk cry today... :cry:

But seriously, Y I NO VET?

Re: Future Shift (Online for mods only, setting stuff up)

Posted: 08 Mar 2011, 22:15
by Shadow_Kirby
haxxorzd00d wrote:I'm still busy installing/configuring/fighting against features.

Some stuff we've got:

- Working sponges
- Bookshelves you can write to
- Home points you spawn to when you die
- Lockable doors
- Note block sequencers with signs
- Choose which paintings you want to place

...and MORE! Shouldn't be too much longer, I had to update some stuff. Dependency changes, development builds - all kinds of frustrating fun. I'm not giving a deadline now - I can never stick to them. It'll be up when it's up.
GASP!
I shall fill libraries with lores of this floating land! Write legends about our heroes!

Re: Future Shift (Online for mods only, setting stuff up)

Posted: 09 Mar 2011, 03:05
by vallorn
Shadow_Kirby wrote:
haxxorzd00d wrote:I'm still busy installing/configuring/fighting against features.

Some stuff we've got:

- Working sponges
- Bookshelves you can write to
- Home points you spawn to when you die
- Lockable doors
- Note block sequencers with signs
- Choose which paintings you want to place

...and MORE! Shouldn't be too much longer, I had to update some stuff. Dependency changes, development builds - all kinds of frustrating fun. I'm not giving a deadline now - I can never stick to them. It'll be up when it's up.
GASP!
I shall fill libraries with lores of this floating land! Write legends about our heroes!
il just write the Blackadder theme into them.

Re: Future Shift (Online for mods only, setting stuff up)

Posted: 09 Mar 2011, 12:44
by tanisjihanis
So wait... Hax how big is the likelihood of actually being able to make portals between the current escapecraft and the futureshifted one?

Re: Future Shift (Online for mods only, setting stuff up)

Posted: 09 Mar 2011, 13:53
by haxxorzd00d
tanisjihanis wrote:So wait... Hax how big is the likelihood of actually being able to make portals between the current escapecraft and the futureshifted one?
I'll just say that once Escapecraft updates to Bukkit, there's a fair chance this will happen.

Re: Future Shift (Online for mods only, setting stuff up)

Posted: 09 Mar 2011, 14:03
by tanisjihanis
Awesome! So will there be multiple portals? :D

Re: Future Shift (Online for mods only, setting stuff up)

Posted: 09 Mar 2011, 15:07
by wokka1
tanisjihanis wrote:Awesome! So will there be multiple portals? :D
This still has to be worked out, and also fit into the storyline that the creative team is working on. As soon as we have an idea of how this will be done, we'll have announcements up.

Re: Future Shift (Online for mods only, setting stuff up)

Posted: 09 Mar 2011, 15:29
by tanisjihanis
Awesome wokka! :D

Still, acording to sneakies post, he plans on taking on a ton of new players. If this happened, then having two worlds would probably be to the benifit of server lag problems!

Cant wait for the new storyline, as i arrived at the beggining of the last one, and I intend to stay with this server permenantly. XD

Absolutely love the community!

Re: Future Shift (Online for mods only, setting stuff up)

Posted: 09 Mar 2011, 16:21
by wokka1
Yes, more people, larger world(s) are the goals here, but we haven't finalized all of it yet, mainly waiting on me and bukkit :)

Patience, good things will come...

Re: Future Shift (Offline, resolving plugin issues)

Posted: 10 Mar 2011, 22:50
by Zinrius
Escapia never ceases to amaze me.

Best server ever, and getting better!

Re: Future Shift (Offline, resolving plugin issues)

Posted: 11 Mar 2011, 22:24
by 697134002
Edit: I guess it's okay. It's just that within ~400 blocks of the spawn in the two directions I went was too land-filled. The other one had some small islands separated a lot of empty space. The new one has a lot more land. But, after I found a low-lying place not covered by other land masses, I guess it's okay.

Re: Future Shift (Offline, resolving plugin issues)

Posted: 11 Mar 2011, 22:28
by Milo_Windby
697134002 wrote:I don't like the new world. It's a holed-out massive continent. The other one was some floating islands separated by a bit of air space.
Are you even talking about the same place?

Re: Future Shift (Offline, resolving plugin issues)

Posted: 12 Mar 2011, 09:11
by haxxorzd00d
697134002 wrote:Edit: I guess it's okay. It's just that within ~400 blocks of the spawn in the two directions I went was too land-filled. The other one had some small islands separated a lot of empty space. The new one has a lot more land. But, after I found a low-lying place not covered by other land masses, I guess it's okay.
If you recall, there was almost no sand in the previous world, and the steep cliffs made it very difficult to get out of the sea. I adjusted some values in the terrain generator to make sand more common and make shorelines a bit more gradual, and this is what it gave me.

So yeah.

If you really liked the previous map that much, there's a portal to it within this one. You'll find it easy enough. Just don't expect a lot of neighbours out there...

Re: Future Shift (Offline, resolving plugin issues)

Posted: 12 Mar 2011, 15:20
by Spartigus
Server up and down before i can even get on :'(

Re: Future Shift (ONLINE! HOLY CRAP!)

Posted: 12 Mar 2011, 17:02
by haxxorzd00d
WE'RE LIVE!

Re: Future Shift (ONLINE! HOLY CRAP!)

Posted: 12 Mar 2011, 18:27
by derigin
Awesome!

I'm going to get in on this in a short while. Great work, Haxx et al!

Re: Future Shift (ONLINE - I fixed it ^_^)

Posted: 13 Mar 2011, 20:10
by ntheawsome
Come on, once I check this post to see if i can haz ur server and I'm stuck using my old computer that cant play minecraft...

D*** you haxx :cry: